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RUCHIREK YUI SOMRIT

Los Angeles, CA, USA

PROFILE

Texture, Lighting and Compositing Artist with 7+ years of experience in animation and visual effects industry, developed

telling a story with light, a keen eye for color and an understanding of the technical and artistic side of 3d lighting.

WORK EXPERIENCE

(07/2017 - present)

Treyarch

Santa Monica, CA

Lighting Artist on "Call of Duty"
- In-game cinematic lighting

- game-play lighting for multiplayer

- used proprietary real-time game engine

(09/2017 - 06/2018)

Soba Productions

Lighting Artist on "Sonder" - Animated Short Film
- Master lighting, Shot lighting

(03/2017 - 07/2017)

MagicPictures Studio

Santa Monica, CA

3D Generalist
- Set modeling, texturing, lighting, rendering, and compositing for feature films, TV series, and TV commercials

(01/2015 - 12/2016)

AAU StudioX

San Francisco, CA

Lead Lighting Artist, Look Development Artist, Modeler, Director on “Flutterby” - Animated Short Film (2015 - 2016)

- Environment assembly

- Establish key lighting set-ups and look development for location and characters

- Shot lighting, rendering and compositing

- Look development, texture and hair grooming

 

Lead Lighting Artist, Look Development Artist on “Wishing Box” - Animated Short Film (2015 - 2016)
- Establish key lighting set-ups and look development for location and characters
- Shot lighting, rendering and compositing
- Look development, texture and hair grooming

Lead Lighting Artist, Look Development Artist on “Knob” - Animated Short Film (2015)
- Shot lighting, rendering and compositing
- Hair grooming for character

Lighting Artist on “Grounded” - Animated Short Film (2015)
- Shot lighting, rendering and compositing

(09/2011 - 11/2013)

The Monk Studio Co.,Ltd.

Bangkok, Thailand

Lighting Artist, Hair/Fur Grooming Artist on “Nine” - Animated Short Film (2013)
- Fur grooming for characters using proprietary software
- Shot lighting, rendering and compositing

Hair/Fur Grooming Artist on “Xiu” - Animated Short Film (2013)
- Hair grooming for character

Lighting Artist on “Star Wars: Detours season 1 and 2” – Animated Series (2012-2013)
- Shot lighting, rendering and compositing

Lighting Artist on “Paddle Pop BEGINS 2” - Animated Series (2011)
- Shot lighting, rendering and compositing

(03/2010 - 05/2010)

GBOX Studio Co.,Ltd.

Bangkok, Thailand

3D Generalist Internship
- 3D modeling, animation, rigging, texturing a product for TV commercial
- 2D animation and compositing

TECHNICAL SKILL

Graphics Software
Modeling:  Maya, 3ds Max, SpeedTree, Ivy Generator, ZBrush
Texturing & Look Dev:  Mari, Mudbox, Photoshop, UV Layout, Xnormal, XGen, Shave And A Haircut
Compositing:  Nuke, After Effects, Fusion
Rendering:  VRay, RenderMan, Arnold, Mental Ray, 3Delight

 

Project Management: Shotgun

 

Languages and Programming:  C/C++, Java, MEL, Python

 

Operating Systems:  Linux, Windows, Mac OSX
 

EDUCATION

Chiang Mai University, College of Arts, Media and Technology Chiang Mai, Thailand
Bachelor of Science - 3D Animation

(06/2007 - 03/2011)

(01/2014 - 12/2016)

Academy of Art University San Francisco, CA, USA

Master of Fine Arts – Animation and Visual Effects​

HONOR & AWARD

Academy of Art University 2017 Spring Show - 3D Short Film Winner: "Flutterby"

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