RUCHIREK YUI SOMRIT
Los Angeles, CA, USA
PROFILE
Texture, Lighting and Compositing Artist with 7+ years of experience in animation and visual effects industry, developed
telling a story with light, a keen eye for color and an understanding of the technical and artistic side of 3d lighting.
WORK EXPERIENCE
(07/2017 - present)
Treyarch
Santa Monica, CA
Lighting Artist on "Call of Duty"
- In-game cinematic lighting
- game-play lighting for multiplayer
- used proprietary real-time game engine
(09/2017 - 06/2018)
Soba Productions
Lighting Artist on "Sonder" - Animated Short Film
- Master lighting, Shot lighting
(03/2017 - 07/2017)
MagicPictures Studio
Santa Monica, CA
3D Generalist
- Set modeling, texturing, lighting, rendering, and compositing for feature films, TV series, and TV commercials
(01/2015 - 12/2016)
AAU StudioX
San Francisco, CA
Lead Lighting Artist, Look Development Artist, Modeler, Director on “Flutterby” - Animated Short Film (2015 - 2016)
- Environment assembly
- Establish key lighting set-ups and look development for location and characters
- Shot lighting, rendering and compositing
- Look development, texture and hair grooming
Lead Lighting Artist, Look Development Artist on “Wishing Box” - Animated Short Film (2015 - 2016)
- Establish key lighting set-ups and look development for location and characters
- Shot lighting, rendering and compositing
- Look development, texture and hair grooming
Lead Lighting Artist, Look Development Artist on “Knob” - Animated Short Film (2015)
- Shot lighting, rendering and compositing
- Hair grooming for character
Lighting Artist on “Grounded” - Animated Short Film (2015)
- Shot lighting, rendering and compositing
(09/2011 - 11/2013)
The Monk Studio Co.,Ltd.
Bangkok, Thailand
Lighting Artist, Hair/Fur Grooming Artist on “Nine” - Animated Short Film (2013)
- Fur grooming for characters using proprietary software
- Shot lighting, rendering and compositing
Hair/Fur Grooming Artist on “Xiu” - Animated Short Film (2013)
- Hair grooming for character
Lighting Artist on “Star Wars: Detours season 1 and 2” – Animated Series (2012-2013)
- Shot lighting, rendering and compositing
Lighting Artist on “Paddle Pop BEGINS 2” - Animated Series (2011)
- Shot lighting, rendering and compositing
(03/2010 - 05/2010)
GBOX Studio Co.,Ltd.
Bangkok, Thailand
3D Generalist Internship
- 3D modeling, animation, rigging, texturing a product for TV commercial
- 2D animation and compositing
TECHNICAL SKILL
Graphics Software
Modeling: Maya, 3ds Max, SpeedTree, Ivy Generator, ZBrush
Texturing & Look Dev: Mari, Mudbox, Photoshop, UV Layout, Xnormal, XGen, Shave And A Haircut
Compositing: Nuke, After Effects, Fusion
Rendering: VRay, RenderMan, Arnold, Mental Ray, 3Delight
Project Management: Shotgun
Languages and Programming: C/C++, Java, MEL, Python
Operating Systems: Linux, Windows, Mac OSX
EDUCATION
Chiang Mai University, College of Arts, Media and Technology Chiang Mai, Thailand
Bachelor of Science - 3D Animation
(06/2007 - 03/2011)
(01/2014 - 12/2016)
Academy of Art University San Francisco, CA, USA
Master of Fine Arts – Animation and Visual Effects
HONOR & AWARD
Academy of Art University 2017 Spring Show - 3D Short Film Winner: "Flutterby"